Showing posts with label Dérive. Show all posts
Showing posts with label Dérive. Show all posts

3/18/2013

Dérive by Tuvia the dog- s.a.p



Thoughts before the Derive:
Dogs act differently from us humans. Following a dog will lead us to different places.
It might be attracted to humans, food, things that are buried.
It might go to places we can not follow him.
We will have no control where Tuvya goes.
Rules
We must follow tuvya even if it walks in circles.
When tuvya stops – we stop.
If tuvya is interested in something we have to photograph it.
We must keep track of our location at all times in the map.


Derive #1

This is Tuvya, he is a Canaan Dog.
We decided to follow him wherever he may go in the park area.
Dogs are dichromats and have color vision equivalent to red-green color blindness in humans. While a dog's  Visual acuity is poor, The frequency range of hearing is approximately 40 Hz to 60,000 Hz, which means that dogs can detect sounds far beyond the upper limit of the auditory spectrum. In addition, dogs have ear mobility, which allows them to rapidly pinpoint the exact location of a sound.
It has been estimated that dogs, in general, have an olfactory sense ranging from one
hundred thousand to one million times more sensitive than a human's.
                                           -Wikipedia-


Derive #1 report:
As we expected Tuvya walked freely and we followed.
It wasn’t hard to follow Tuvya most of the time, it ran and stopped and looked back to see if we are coming. Other times it ran really fast and went to places that we could hardly walk.
He was very interested in manure and garbage that were left in the
fields. Things that were left behind by visitors.
We started to take photos of the garbage.
Tuvya even lead us to Pirate dumps of building materials.
Conclusions:
By using a dog we found objects that are strange to the Environment.
We discovered places of human activities (in the past or present), and animal presents.
We found pieces of recent events who can shed a light on the past.
We walked in a way we have never done before : back and forwarded, in circles, in the bush… 



 הכלב טוביה



Finding areas with pirate junk





Conclusions that arose from the interpretation of junk


Finding architectural program in leftover junk








Derive #2
Sound surrounds us all the time. You can not choose not to hear. We decided to follow special sounds in the park area and let the sound dictate our derive.
Sound is a mechanical wave that is an oscillation of pressure transmitted through a solid, liquid, or gas, composed of frequencies within the range of hearing. Sound also travels through plasma.
                                           -Wikipedia-


Thoughts before the Derive:
We might hear animal sounds ,they will probably be hard to follow.
strong sound may carry us far from our location.
There is a possibility we will be dragged towards roads and cars all the time.
There is a possibility that there will be no unique sounds to follow.
Rules
We must follow a strong or special sound and walk in it’s direction.
When we find the source of the sound we stop and photograph it and try to record it.
If we located the source of the sound we stop paying attention to, it, so that we can continue the derive.
We must keep track of our location at all times in the map.


Derive #2 report:
We expected this derive to be difficult and we taught there will be problems on the way. But we where surprised.
The sounds that surrounded us Led us to crowded, wild and 
gathering places.
We found young kids riding their Bicycles in the middle of the park.
We found the wind.
Conclusions:
By using sound as a guide we walked around listening.
we discovered the place by hearing.
We found different levels of “zooming” when passing throw quieter places and paying attention to smaller things.
We discovered the element of Interference: When one powerful sound cuts the environment.
  





2/28/2013

Guy Debord / Theory of the Dérive

"ONE OF THE BASIC situationist practices is the dérive [literally: “drifting”], a technique of rapid passage through varied ambiances. Dérives involve playful-constructive behavior and awareness of psychogeographical effects, and are thus quite different from the classic notions of journey or stroll."
( Guy Debord / Theory of the Dérive / Translated by Ken Knabb / situationist international online)


Guy Debord, "Naked City" - a Psychogeographical map of Paris, 1957 

10/31/2012

A Mustache Dérive in Ahmedabad

"עם בוקר הגענו להודו ויצאנו לרחוב. נכרים הינו, ולא ידענו כי זה רחוב סתם. בטוחים הינו, כי אותה שעה נסתיימה הצגה בששים רבוא בתי קולנוע, או התרחשה רעידת אדמה באחד הפרברים וכל תושביו יצאו במנוסה [...] תפסת מרובה - אמרנו לעצמנו - לא תפסת. להקיף את מלוא מחזה הרחוב הזה לא נוכל. לפי כך נאחז בפרט אחד. ראשים, למשל."   ע. קרליבך, מתוך "הודו - יומן דרכים" / Azriel Carlebach, "India: Account of a Voyage"

A Mustache Dérive Map

 Dérive Rules


1.   Proceeding across town from one mustache to another, following the Mustache map (presented above).
1.1. The Derive starts when you see the first man with a mustache in the street. You search for his mustache type in the mustache map and continue from there.
1.2. Once you find the required mustache - you move on to look for the next one on the map.
1.3. In case you didn't find the mustache after a 30 minute walk, you should board a Rickshaw (only such one which is driven by a mustached driver) and tell the driver the name of the mustache as the destination address. At the end of the journey you should continue to the next mustache, following rule number 1.
2.   Breaks may be taken whenever needed, only after you identified a mustached person in that place.

An Additional Rule Added During the Dérive

3.   When raining - The Dérive is carried out via bus, provided you stay on that bus until you have identified 10 different mustaches (or till the last stop). After getting off that bus, board a different line in order to continue the Dérive.
Click here for the animated documentation of the Dérive: http://vimeo.com/52452111

Dérive map